Unboxing the Valve/HTC Vive Dev kit @ Vertigo Games

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https://www.youtube.com/watch?v=bpIrqLerk-E

NVM just saw it was posted in dev photo thread

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Anahita's picture
Poseidon
Points: 275064

That's a nice one.

Let's hope the war between all those VR brand will help tune down the prices and tune up the performances, because as far as I know, only true 4K will be able to stop the "grid" effect on those VR.

It is horrid on the DK2 (1080p), a little less in the last steam VR but it is still not enough.

I think next year will see a new world in visual hardware...

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"Speaking at this year’s F8 Facebook Developer Conference in San Francisco, California, USA, Abrash noted that VR HMDs would have to reach 16K resolutions in order to achieve ‘retinal resolution’. “To give you just one example of how much better visuals can get; in order for Crescent Bay to deliver the same pixel density as a monitor at a normal viewing distance, it would have to have a resolution of about 5K by 5K per eye, something like 20 times as many pixels as it currently has,” he said. “In order for it to have retinal resolution at a field of view of 180 degrees, it would have to have something on the order of 16K by 16K resolution, roughly 200 times as many pixels.”

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Anahita's picture
Poseidon
Points: 275064

...

Ok, maybe not next year :p

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2k per eye would be possible today.

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Macadamstreet's picture
Sea admiral
Points: 23219

thats just the 4K

(bad joke, i know)

dont blame me if i not speak good english, i do my best ^^