Looking nice, hope we can expect a crude form of this in game soon! =)
nice. This ia awesome article for users who love the game.
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For me its not really what I want to find in the encyclopedia, its about finding the things in the game that are mentioned in the encyclopedia. So for example in the last image you give a description of the clownfish. I read that its length is 10-18 cm and its not only orange and white, but sometimes also has different color shemes. So it'd be cool to see the clownfish, just like any other species in the encyclopedia, appear in different sizes and colors (if present) in the game.
It might also be fun to reflect the habits mentioned in the encyclopedia (like the clownfish living in the anemones). But then again, that might be too hard to develop.
I really like the layout, though.
Totally agree. Also, Clownfish like the hide out and protect their favorite stinging anemones. We do not have these in the game. Using the Unity 5 engine, creating moving, gelatinous-looking anemone isn't hard. Just take a look at the ones in "Subnautica".
Agreed. If I wanted to read about the behavior of clownfish, I can go to Wikipedia. I want to actually observe those behaviors in game.
Can't wait for this to be implemented in the game.
Looks cool although the transparent background of the oceanopedia looks aweful. If nothing else at least a log with a background so it would be readable would be better then the transparent one that looks bad in the included photos and would probably look a whole lot worse when trying to read it in a different location with different background.
Instead of a picture of the fish you could implement a small swimming animation of the fish.
Like the one you guys uploaded on youtube, where the fish swims always standing on one place.
It could make it more alive and interactive.
What you guys think?
Great idea Egyptsun. Thanks, Phena.
Thank you for taking it into account!
I saw in the youtube clip that you implemented it :)
nice suggestion Egyptsun!
I like that idea too.
I would like to see it in a book format. I'm a printer and we've started printing on a new type of "plastic paper" it's incredible material, it look's and feels like paper but it's plastic so you can not tear it and it's water proof. So how about a pocket book you can take out and view and more importantly add your own comments in.
I would like to see the photo I took of the subject included in the entry with the option to replace it with a better or different photo later. It would also be fun to be a photo journalist for the Ocean-O-Pedia. There would be several required photos to go along with the description of each subject. Photo missions could be completed to acquire the pictures needed. Since they would be your own photos there would be some additional replay value as you tried to improve the shot.
I know it's just a dream, but thought I'd throw it out there.
I do like what I'm seeing with the current design, but agree with others about improving the readability of the text.
Fantastic! Thank you!
That's a real cool idea, I get my camera ready ;)
Transparent could be a bad idea but :
- You added a blur effect, so the background will not affect the readability
- You could add a light filter that darkens the background when the light is too bright (like modern rear-view mirrors in cars, that darkens when having too much light in it). That way the lightness behind the transparency (the only problem you could have with a white font) won't be a problem and you'll keep your composition nontheless in normal circumstances.
Other than that, I must admit I can't say right now what I "would like". I think it will come to me when trying IG and feeling that "ok right... here a thing like that could be awsome".
But since it is in the Untity 5 engine, I suppose it will come a little bit later :)
Yeah these seem like good solutions. Or simply making the text black instead of white will already make a big difference. White on white never really works well
True, but in my experience, black text on complex background is quickly unreadable. It is one of the reason there are never subtitles in black.
The font could chanfeto black when and only when the background is too bright, but I never saw one of these well implemented. (If you find one, I'll love to see it because it has become an obstacle in my creative life) : often, the words with two colors (if the background has a bright diagonal for instance) are unreadable and the letters in between are not even seen.
Truly it is not to discredit your idea, because even if some of the this I wrote, I read then or heard then told by specialized people, I would love to see a example where it is well implemented.
Keep the white text but have a darker translucent background. Looks good , just needs a little tweeking!
I like it just the way it is. But maybe a little darker foreground.
yeah after a second look might be hard to read at times?
I agree and I would suggest a dark blue ish colour but make it so it looks watery as if the water is over the book when your reading it. Like maybe when you turn a page or something you get a water ripple effect!
Or maybe what I said but in stead of just a random pop up or book it might look cool to have an under water tablet type thing! ''Make it feel next gen''.
As far as what else we would like to see in the ocean-o-pedia , maybe a log for scavenger hunting, to keep track of objects and were they were located.
It whould be helpfull if there whould exist a top-view map of each location for printout, so you could mark all of your treassures found on it and planning new missions with a better overview where to place stuff. Verry tricky to make your own map by swimming arround and try to get a picture of the whole diving area dimensions.
Off course having that map ingame whould be nice too :)
Why have I never seen this before? Excellent idea! Could also be used for preplanning dives or basically to show the group where you want to go to
the areas we have now are not that big so maps will be of little use. If the developers make or remake the areas some what larger and scatter secondary objects (locations of Interest) in each area, then maps will be useful, With a couple of small exceptions, there is only one location of interest in each map and it is relatively in the middle of the map and easy enough to find.
How to fix that would be fauder for a another thread.
You are right, the spots at the moment are clear to find and the maps not too big. I have done a very simple map of each location for a overview, but it whould be easier to plan missions whatever to have a map for doing it.
I agree, a map of the area would be helpful.
The current "designed" areas are not very big and seeing how the game is about exploration the areas don't necessarily require maps. An open world, procedurally generated, is what many of the current players, and those sitting on the fence waiting to buy the game, are looking forward to. I would imagine the "designed" areas will be connected by procedurally generated areas and a, detailed, map for a procedurally generated area is not possible if the world is truly procedurally generated.
Agreed 100%, the best we could get is a general world map, stating where what pre-designed area is, but the oceans between the two can never fully be mapped if they are indeed procedurally generated.
But there has to be some way of navigation.
If you use the ship there has to be something similar to the dive computer to show the direction to a certain designed Island or wreck.
Or, once on the ship and you get behind the steering wheel, you are given an map menu of the various destinations, where upon you click the desired local and get transported there. But, before appearing at the location, there would be an animation of the ship taking off, speeding away from the camera. When arriving at the destination, another animation of the ship riding into view to stop, bringing your POV back to the character on the ship for control.
Yes, driving the boat arround on the site to choose a spot to dive in whould be cool.
And to travel from site to site maybe a globe with all destinations will be shown, so you can choose your next site and then an animated boat drives over there :)
+1 to this map idea
If it means not having to close a session only to start a new one, I'm in three...
That's a damn good idea.
On the new beta the oceanpedia looks pretty cool.
The second update to the Oceanopedia is rather neat. Enjoyed reading about the clown fish and the thorough description it has. Also liked seeing a short list of details before seeing the entire description.
It's neat to see your own photo's captured in order to unlock the fish description and it tempted me to unlock the Oceanopedia for the full 100%. Full 100% with 3 star is a goal I have in mind already and would love to see an Steam / WoD achievement for doing so.
Costed some time to notice the left and right arrows. Had some issues with placing the mouse pointer on some areas, which might be related to running WoD in windowed mode instead of full screen. Had the same issue outside the Oceanopedia by the way.
Also was cool to see the information regarding the animals in reallife versus the way they behave inside WoD.
Impressed by the accuracy of the english used inside the Oceanopedia.
Loved seeing the animals animation in the Oceanopedia and even better being able to rotate them yourself, epic :D
Had some issues scrolling when the mouse cursor was positioned at the lower or right section of the main text area, but again assuming this is due to running in windowed mode.
Awesome work on the Oceanopedia guys!!!, pretty sure this will be a feature which combines in-game time consumption with tutoring real life observations inside a virtual environment. Pro job.
I think groups like the Monterey Sea Aquarium or WWF would be interested in this educational part of the game.
Maybe they would do some funding too!
A good progress.
Devs are doing a great job. Looking great!
This will add a ton to the game, and the idea of the map things and someone mentioned driving around on your ship is awesome also