Development blog 68

Dev blog



Johann
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs.

We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive).

New Feature: You can now print a 3D model of your in-game character and have it shipped to your front door through our partnership with Eucl3D. These models are available in three sizes and can be ordered directly from the customization screens in the game.

The complete list of changes:
- Ray now looks at you when you are close to him
- You can now interact with objects with your right hand while the tablet is equipped in your left on the Vive
- You now run faster on land
- Air no longer depletes while the tablet is opened (except for the photo camera view)
- Improved performance so all areas are now rendering at 90 FPS on VR on an Oculus minimum spec PC
- Created a new quality level 'VR minimum spec' which is configured so you get 90FPS on VR on an Oculus minimum spec PC
- Texts like the 'Leaving the area' message are now displayed in world space instead of being stuck to your head in VR
- The player nameplates are now displayed in world space instead of at a depth that was right in front of you in VR
- The inflator is now more to the side in VR
- There is now a fade to black after loading
- You can now also skip the splash screens with the Xbox controller B button
- The Vive now has its own control scheme image
- You now see other player's tablets on photographs you made
- Going one level up in the Oceanopedia now selects the item you previously had selected
- Pressing back or escape in the 'view picture' mode now takes you to 'take picture' mode
- Increased the size of the Xbox controller back icon
- Some sequential settings now cycle
- Fixed linking to divegame.net
- Fixed a memory leak while the Oceanopedia was open
- Fixed a bug where opening the tablet for the first time displayed a message about keeping the current settings
- Fixed a bug where typing 'w' or 's' in the account link screen caused another text box to be focused
- Fixed a bug where the mission bubble showed the interaction help when you couldn't start the mission
- Fixed a bug where a photo would be taken while clicking a tool in the tool selection while the photo camera was equipped
- Fixed a bug where some message boxes could not be closed with the escape button
- Fixed a bug where the first button of message boxes would not always be focused
- Fixed a bug where the captured photo displayed in the game was too bright
- Fixed a bug where you could not use fast swim when the fast swim setting was configured as 'toggle' and you were playing with a gamepad
- Fixed a bug where a part of the tablet interface was visible in the loading screen
- Fixed a bug where the loading screen did not take account the roll of the player, causing the loading screen to visually rotate slightly
- Fixed a bug where the loading screen position lagged behind the camera position
- Fixed a bug where the disclaimer was displayed in the main menu when coming back from a level
- Fixed a bug where the new under water color extraction effect showed a seam at the horizon when the flash light was on
- Fixed the low pass audio filter when going under water
- 3D printed models of your characters are available for order in game

Previous blogs:

read more...

- Devblog 67 June 17
- Devblog 66 March 25
- Devblog 65 January 8
- Devblog 64 December 18
- Devblog 63 December 11
- Devblog 62 December 4
- Devblog 61 November 27
- Devblog 60 November 20
- Devblog 59 November 13
- Devblog 58 November 6
- Devblog 57 October 30
- Devblog 56 October 23
- Devblog 55 October 16
- Devblog 54 October 9
- Devblog 53 October 2
- Devblog 52 September 25
- Devblog 51 September 18
- Devblog 50 September 11
- Devblog 49 September 4
- Devblog 48 August 28
- Devblog 47 August 21
- Devblog 46 August 14
- Devblog 45 August 7
- Devblog 44 July 17
- Devblog 43 July 10
- Devblog 42 July 3
- Devblog 41 June 26
- Devblog 40 June 19
- Devblog 39 June 12
- Devblog 38 June 5
- Devblog 37 May 29
- Devblog 36 May 22
- Devblog 35 May 15
- Devblog 34 May 8
- Devblog 33 May 1
- Devblog 32 April 24
- Devblog 31 April 17
- Devblog 30 April 10
- Devblog 29 April 3
- Devblog 28 March 27
- Devblog 27 March 20
- Devblog 26: March 13
- Devblog 25: March 6
- Devblog 24: February 27
- Devblog 23: February 20
- Devblog 22: February 13
- Devblog 21: February 6
- Devblog 20: January 30
- Devblog 19: January 23
- Devblog 18: January 17
- Devblog 17: January 9
- Devblog 16: December 19
- Devblog 15: December 12
- Devblog 14: December 5
- Devblog 13: November 28
- Devblog 12: November 21
- Devblog 11: November 14
- Devblog 10: November 7
- Devblog 09: October 31
- Devblog 08: October 17
- Devblog 07: October 10
- Devblog 06: October 3
- Devblog 05: September 26
- Devblog 04: September 19
- Devblog 03: September 12
- Devblog 02: September 5
- Devblog 01: August 29


Comments

up
2 users have voted.

And yet, nothing has been done to fix the tons of longstanding graphical bugs yet? Guys, those need to take precedent over other minor annoyances if you ever want this game to look and play good.

up
1 user has voted.

Thanks for the update, continues to work on WoD =)

up
1 user has voted.
Lafrules's picture
Sea admiral
Points: 25394

has long as you keep working on it

up
1 user has voted.
Lafrules's picture
Sea admiral
Points: 25394

and thanks for the update

up
1 user has voted.
Diving buddy
Points: 100

i think you guys should make the game were when you start off your a beginner so you your equipment is only a bathing suit goggles and a snorkel and as you get better you can buy better equipment.