Friday Devblog 63

Beta update and graphical user interface conversion V4



Johann
First of all; this week there was an update of the beta. The update features a new Unity version, which supports the latest oculus runtime (SDK 0.8).

I've been converting some more in-game user interface elements this week. I've managed to convert all of the objective views for all of the objective types. These are the views you get when you're in an objective.

The first type of objective view is the preparation view, which you get when you start an objective. It shows you the name and type of the objective you are starting, and a skippable countdown to make sure all players in the session are ready to start the objective.

The second type is the 'in progress' view. This is the view you open with the F1 key. It shows you your current objective progress and, in multiplayer games, the progress of other players.

The third type is the objective completed view. It is opened when an objective ended and shows you whether you completed it successfully or not.

The last type of objective view is the result view. This is only opened in multiplayer sessions, and is designed to let you wait until all players are ready with the objective. It shows you the objective status of each player.


Dynamic Ocean



Richard
This week I did some research on dynamic sea and floating objects behavior:

Calm sea:


Some move waves:


Stormy ocean... the boat has some difficulties staying afloat :)

Not sure if i would go diving in this weather ;-)

Thanks for reading - Happy diving!


Previous blogs:

read more...

- Devblog 62 December 4
- Devblog 61 November 27
- Devblog 60 November 20
- Devblog 59 November 13
- Devblog 58 November 6
- Devblog 57 October 30
- Devblog 56 October 23
- Devblog 55 October 16
- Devblog 54 October 9
- Devblog 53 October 2
- Devblog 52 September 25
- Devblog 51 September 18
- Devblog 50 September 11
- Devblog 49 September 4
- Devblog 48 August 28
- Devblog 47 August 21
- Devblog 46 August 14
- Devblog 45 August 7
- Devblog 44 July 17
- Devblog 43 July 10
- Devblog 42 July 3
- Devblog 41 June 26
- Devblog 40 June 19
- Devblog 39 June 12
- Devblog 38 June 5
- Devblog 37 May 29
- Devblog 36 May 22
- Devblog 35 May 15
- Devblog 34 May 8
- Devblog 33 May 1
- Devblog 32 April 24
- Devblog 31 April 17
- Devblog 30 April 10
- Devblog 29 April 3
- Devblog 28 March 27
- Devblog 27 March 20
- Devblog 26: March 13
- Devblog 25: March 6
- Devblog 24: February 27
- Devblog 23: February 20
- Devblog 22: February 13
- Devblog 21: February 6
- Devblog 20: January 30
- Devblog 19: January 23
- Devblog 18: January 17
- Devblog 17: January 9
- Devblog 16: December 19
- Devblog 15: December 12
- Devblog 14: December 5
- Devblog 13: November 28
- Devblog 12: November 21
- Devblog 11: November 14
- Devblog 10: November 7
- Devblog 09: October 31
- Devblog 08: October 17
- Devblog 07: October 10
- Devblog 06: October 3
- Devblog 05: September 26
- Devblog 04: September 19
- Devblog 03: September 12
- Devblog 02: September 5
- Devblog 01: August 29


Comments

up
4 users have voted.
up
4 users have voted.

These waves look awesome!

up
2 users have voted.

Would be awesome if things like waves/wind, wheather, daytime would be random, so you have many different diving experiences on one dive site.

up
2 users have voted.
Jace's picture
Poseidon
Points: 486073

Really nice action on the waves!

up
2 users have voted.

Nice waves. Let's Go Surfing! XD

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3 users have voted.
huszarl's picture
Poseidon
Points: 86898

Thank you so much for VR update and all work. I am going to go diving :)

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2 users have voted.
Mitzu's picture
Poseidon
Points: 298719

Wow, the water really looks photorealistic. Movement behavior of the boat as well. Impressive!