Friday Devblog 09
This week I've been getting World of Diving to work in the upcoming Unity 5. Unity 5 will give us better performance, a lot of visual improvement and some more stability.
Some changes are necessary to make use of the new features. Unity 5 uses an upgraded physics system and a new lighting system. It has new features such as Level of Detail blending, which will ensure there is less 'popping' of models when switching over to a less detailed version at a distance. They are also making better use of threading, which will cause more CPU cores to be used. This will also help some with performance.
All in all, we think the work we have to put into getting the game to work in Unity 5 will pay off really soon.
This week was all about Halloween for me.
Making a couple of items which you can earn with the Halloween event.
I did the finishing touches on the mask and i made 2 Halloween themed suits for the male and the female divers.
Down below are two screenshots of both suits. Have fun earning them.
Hereby this week blog report This week busy with fixes glitches. Cleaning up the diving base and the Yongala levels. Finding the glitches, going trough list of plants, rocks etc is a tedious work but thanks to a faithful WOD player Phoata, who is posting all sorts of glitches he finds on the forums our work is made a lot easier. So a big shout out to Phoata and the rest of the WOD community posting glitches and bugs in the game. Happy Halloween!