(late) Friday Devblog 16
This week I was working on getting WoD running (art wise) in Unity 5. The biggest problem at the moment is that Unity is still in beta. This means that not everything is working yet. Like the Enlighten system; this is a new real time global illumination solution. Right now it still has problems with the terrain system so it takes forever to bake the lighting.. And I really mean forever..
Another thing was that I've upgraded the water shader even more. The last time I fixed the clipping of the water near the camera and the technique I used got me thinking about another thing I did not like: when you are in the water swimming on the surface you don't really see where your arm touches the water. Or anything that goes through the water-surface like the edge of the swimming-pool or the ladder. So I did try to solve this and I think it is a nice first try.
This week i used the days i had left to finish up the work on the christmas items and they turned out pretty nice. I also tested the christmas photo missions and i can say you will have a great time finding them all. And last of all a want to wish all of you a merry christmas and a happy new year and say good by to all of you because my internship is finished.
This week i continued to work on the Reef shark.
Made the shark what more high poly to add more definition to the mesh. Started texturing, still have to do some work on it.
This shark will come in the Lockheed level Nikumaroro. here is a little sneak peak of the Oceanpedia about the Nikumaroro all the Credits for the information goes to community member Mistwalker
Nikumaroro is part of the Phoenix Islands Protected Area (PIPA) and as such is protected under international law. Permission must be obtained from the local authorities before visiting the site. Measuring just 4.7 miles (7.6 km) long by 1.6 miles (2.6 km) wide, the small coral atoll is surrounded by a wide reef which is dry at low tide. The center of the atoll is dominated by a large marine lagoon with two entrances through the rim to the surrounding reef. It's at the bottom of this lagoon where our Lockheed Electra sits in just 19 ft (5.8 meters) of water.
The wreck has broken into three main pieces with the tail section and starboard wing laying just a few feet from the main fuselage. Though the tail section and wings still have most of their skin panels, large areas of the fuselage do not, exposing the ribs below and providing easy access to the interior. Access can also be gained through the open end of the fuselage where the tail section was torn away by the impact but care must be taken so as not to fall foul of the many sharp and jagged edges. Visibility can be quite murky at times and with the lagoon being used by Black Tip Reef Sharks as a nursery, divers should remain vigilant and aware of their surroundings.
In addition to the abundant shark population, dolphins can also be seen frolicking in the lagoon, as well as massive Humphead Wrasse gliding lazily above the wreck. Many smaller reef fish dart about the calm waters whilst turtles go sedately about their business.
so what did you guys think about that? after all it is the season of giving and in advance,
Happy Christmas and a happy New Year to all of you wonderful Divers
Hi guys, this week I worked on some flora for a new level, it's kind of Nymphaea / Water Lily and some Lotus flowers to go with that. It still need some more fixes and a test in Unity before it is ready to go into the level.
Merry Christmas to everyone !
There was a bug related to the event mission system in the game that had to be fixed. With the fix that was implemented, the new Christmas mission should be working once Christmas comes around (after the new upcoming update).
Merry Christmas to everyone!
- Devblog 15: December 12
- Devblog 14: December 5
- Devblog 13: November 28
- Devblog 12: November 21
- Devblog 11: November 14
- Devblog 10: November 7
- Devblog 09: October 31
- Devblog 08: October 17
- Devblog 07: October 10
- Devblog 06: October 3
- Devblog 05: September 26
- Devblog 04: September 19
- Devblog 03: September 12
- Devblog 02: September 5
- Devblog 01: August 29