Friday Devblog 15
This week started with a new animal for the
awesome new level, this is a Black Tipped reef shark.
finished most of the mesh, still new some fins and some tweaking and then i can start on the UVW and texturing.
Hi to the community of World of Diving. I am Julien, the new intern at Vertigo.
This week I work on a christmas edition of the scuba GEAR because yeah christmas is coming !
I take inspiration from the reindeer mask, hope you will like it.
The holidays are coming!
This week I took some time away from the Hms Tranquility and spend some time working on some items for a certain holiday.
The first two items are diving suits. One for the male and one for the female character.
These are the kind you only want to wear when the person who made them, probably your grandmother, is visiting. Or when you are diving of course.
The other items will be gloves for the male and female.
Below you can see the model for the female version and above that a quick sculpt for the texture.
New Oculus Rift version & Sgt. Brony level update
I have been busy this week mostly with fixing bugs and implementing the new Oculus Rift library. This new update to Oculus Rift is supposed to fix numerous bugs that were occuring in the previous versions of the game. This is the biggest update in the Oculus Rift library for Unity in a long while. The guys at Oculus have made it a lot easier to use the Oculus Rift camera's in our projects. Because of these big changes, some of our custom code for World of Diving had to be edited, refactored and improved to be able to do the same things again that we could do with the old version of the library.
After this was done, there were some other issues with the updated Sgt. Brony level. The collision inside the updated ship needed to be fixed and the 'point of interest' of the raft needed to be placed at a different location because the raft had been moved.
Finally, after the game was working fully again, builds had to be made for the different platforms we support (Windows, Mac and Linux) and those had to be tested to make sure no new bugs were accidentally introduced. After this is all done, the build is uploaded to the Steam servers to be tested internally, after which the build can be set live. However the Steam servers are currently having some difficulties, which makes it hard for us to upload a build to Steam. But rest assured, the update will be ready soon!
- Devblog 14: December 5
- Devblog 13: November 28
- Devblog 12: November 21
- Devblog 11: November 14
- Devblog 10: November 7
- Devblog 09: October 31
- Devblog 08: October 17
- Devblog 07: October 10
- Devblog 06: October 3
- Devblog 05: September 26
- Devblog 04: September 19
- Devblog 03: September 12
- Devblog 02: September 5
- Devblog 01: August 29