Friday Devblog 06
This week I have been experimenting with creatures and objects which are not your regular fish. With the upcoming Bismarck release we thought it would be awesome to introduce a non fish buddy, related to the Bismarck or deep sea diving. Maybe something like a mini submarine?
With this in mind we stumbled on the Little Hercules ROV.
With a few tweaks I have been able to add this bubbly friend as a buddy in the game. Instead of flipping fins or moving his body, he moves forward with his propeller.
This buddy has opened some more doors for us, we can now also easily make more creatures which do not swim by merely flapping their fins. So stay tuned for some more types of swimmers in the near future!
Website feature: forum activity!
In the image below, you can see a preview for the new 'Forum activity' website feature I've been working on.
From now on, you can see the activity in all of the topics you have been active in. This helps you keep track of your topics and the topics you have posted a reply in.
You can filter the activity view in three ways:
- Topics: Only show the activity in the topics you have started
- Replies: Only show the activity in the topics you have posted a reply in
- Both: Show both of the above
Steam lobbies & plankton
This week has been mostly about implementing Steam Lobby support for our game. Steam Lobbies are used to allow players to join each others game easily through the Steam interface. Players can also invite other into their game.
What the Steam system also provides is matchmaking. This early version of Steam lobbies will use the most simple version; joining any lobby of the level you selected that isn't full yet.
Plankton particles have also been updated a little bit; they are optimized in terms of performance, but more importantly, they are now shaded by lights in the scene. This makes it look a lot more realistic, especially in low-light levels such as Bismarck.
This week i have been working on the Bismarck level again. Filling up the level making the area more interesting. And filling up the ship with rusticles again, baking some ambient occlusion maps for the sub and the ship And adding more hallways Laying them out as in the Bismarck as close as possible. I also added some extra damaged areas on the ships hull where there is damage on the real Bismarck. Like holes in the deck and the big hole in the fire control area. In the pictures below you can see some shots of the hallways.
Fish & remote submarine
This week Pretty much finished the Cusk Eel aside from the animations, this particular animal has a peculiar and interesting way of swimming. Using a shader based animation with vertex painting for the dorsal fins and a normal rig system for the rest of the model. The Anemones are as good done so look out for those soon in the Bismarck level.
Started a new Model for the buddy system, a remote Submarine. The model is all finished, next week on to texturing and than this baby is a GO.