Friday Devblog 10
This week i spent my time fixing some of the bugs reported by phaota the HMS Tranquility.
HMS Tranquility Wreck Glitch Photos
All the floating plants and rocks are once again reunited with the ground and i removed some weird objects and the cannons in the ship itself.
The interior of the ship will probably be redecorated in the near future.
Also stuff like objects sticking through the floor and plants popping on the inside of a wall are fixed.
And last but not least.
I fixed the collision on the rocks in the level so you can't swim through parts of them, and objects like the giant clam which could not be reached behind the collision are now accessible.
One example is that before you couldn't reach the clam in the picture and now you can
Diving Base Cleanup
More cleanup of the levels, mainly the diving base.
Mainly making sure that no plant of rock is floating, objects clipping trough one other, randomize some plants making them look more organic etc.
Hope you guys enjoyed Halloween :)
After returning from my holiday I've been busy with some bugs; one of which is related to a new occurrence of a consistent disconnect. This one is tricky to fix, because it is potentially related to a specific network configuration. This makes it difficult to test and debug.
As you can see from the amount of work that is done for World of Diving, this week the focus has shifted a little bit toward other projects that currently have a higher priority. You can expect more updates for World of Diving soon.